![]() Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable. Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. So there's an initial hesitation to doing anything military related in their cities which is why threads like this pop up too often.Manor Lords is a strategy game that allows you to experience the life of a medieval lord. I think strict farmers have trouble realizing that if you also build up your military abilities you can handle the lower goods production with relative ease because your going to be spending so much less of them. It's also a clever way for Inno to push a more balanced gameplay. It's just another part of the game that you need to plan for if you want to be successful at it. If you want to do the daily challenge without missing any then you should adjust your city accordingly. If you've gotten to a later age/era and haven't developed any military GB's then you dug that hole yourself. I think 2 of each wave are rogues so you most likely could go through it with catapults, just using tavern and potion attack boosts. If you have rogues and a 15% boost you should be able to win easily. Iron Age boost on the very large army is 5% if I remember right, you don't need any of the military GB's for it, it'd probably require diamonds, but it's doable.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |